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Jeff Anderson
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Posted - 2006.08.31 03:48:00 -
[1]
Edited by: Jeff Anderson on 31/08/2006 03:50:21 Yes, I am a slight noob, but I have seen bubbles work before. But the bubble the campers use in n-rael seems to behave differently.
You see the bubble in n-rael is always about 30km behind the gate, not in front, and you'd expect to miss it, but you never do. you can jump 30km from the gate and still hit the bubble on the other side.
Example: Bubble - 20km - gate - 30km destination ... end up in bubble. You see yourself overshoot the gate.
I've seen both friend and foe use this technique and even seen them taunt people by saying "well jump to the gate, don't overshoot it". You need to jump to 100km from the gate to avoid it (maybe closer but I haven't survived long enough to test it)
The bubble position in n-rael always sucks you in despite it being 20km on the other side of the gate. Is this the normal behaviour ot a bug unique to n-rael as I have never seen it occur like this any where else.
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Jeff Anderson
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Posted - 2006.08.31 04:10:00 -
[2]
Edited by: Jeff Anderson on 31/08/2006 04:10:47 Ok, so from my understanding, if the destination is effected by the bubble, you will be caught by it despite your intented path or point may never touch it.
example: bubble is sitting on a BM you have, you warp in at 100km away from that BM, you are caught by the bubble.
This is what I'm getting told by high SP players ... is this the intended behaviour of warp bubbles?
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Jeff Anderson
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Posted - 2006.08.31 21:41:00 -
[3]
ok, so, to some up what everyone is saying, putting bubbles behind a gate in line with a warp path is taking advantage of a "bug" with the bubble. This would mean that ppl are exploiting it and I could put in a petition for the losses due to the use of this exploit.
If a dev would comment it would be alot easier to understand what the "normal behaviour" should be.
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Jeff Anderson
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Posted - 2006.08.31 22:08:00 -
[4]
The info on bubbles mentions nothing about you being pulled 100km beyond your destination into the edge of the bubble.
People are saying its a "known bug" and it does get "exploited" ... Just because its been like that "for a long time" doesn't mean thats the way it was intended.
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Jeff Anderson
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Posted - 2006.08.31 22:18:00 -
[5]
bug exploitation is a petitionable thing, just cause you don't want to loose the benifits of it doesn't mean I have to suffer for it.
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Jeff Anderson
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Posted - 2006.08.31 22:49:00 -
[6]
ok, got my petition response ... filing a bug report as requested by the GM's. Everyone who has been "sucked" into a bubble should also file a bug report so we can get it fixed.
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Jeff Anderson
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Posted - 2006.08.31 23:40:00 -
[7]
Originally by: Nihn Lemai
Wait... does that mean that it is a bug? What did they say?
They said to file a bug report as they don't handle bugs.
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Jeff Anderson
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Posted - 2006.09.01 00:31:00 -
[8]
Originally by: Hampstah This is not a bug, it pulls people out of warp to stop them from landing on a gate with a bookmark. If bubbles did not work this way they would be nearly useless.
it is a bug because it should only do it if you touch the bubble, not because your path may cross it if you continued ... being pulled an extra 50km towards the bubble because I was inline with the bubble but never going to be in its range is a bug.
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Jeff Anderson
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Posted - 2006.09.01 01:14:00 -
[9]
Originally by: Rajon Kelper sry dude, its not a bug
it is a bug, I would understand if it was infront of the gate, but its not, its behind the gate and pulling people in from beyond the range of the bubble.
Its a bug cause it was never going to be within its range or pass through it, so it should not have effected me.
It is a bug cause the point I used as the warp to point was never in the bubble.
it is a bug because it doesn't work as advertised.
Instead, people have accepted it just because its "been like that for a while" ... so has Windows crashes but they are still bugs.
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Jeff Anderson
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Posted - 2006.09.01 01:17:00 -
[10]
Originally by: The Speaker If for some reason this actually becomes considered a bug, I would hope that the OP doesn't get reimbursed in any way (sorry, OP).
hehe, in my petition I stated I didn't want re-embersment because I had gotten out of the bubble initially, thought I did something wrong to end up in it, warped out, then tried 30km from gate, only to overshoot the gate by 20km (traveling an extra 50km) and ending up in the edge of the bubble again.
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Jeff Anderson
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Posted - 2006.09.01 08:04:00 -
[11]
Edited by: Jeff Anderson on 01/09/2006 08:04:48
Originally by: Dollar Menu Fine then.... Lets ask CCP to change the mechanics of warping. I want to be able to set up in-line SSs and deploy Bubbles. Then pull out anyone that warps through that in-line SS.
I'd be happy with this, bubble would work as intended.
Originally by: Dollar Menu It is simply imperfect mechancis that deal with calculating warp.
In other words, a bug in the design. A bug is a bug reguardless of its source or length of existance, and using that bug to manipulate the game in a way different than originally intended is an exploit.
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Jeff Anderson
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Posted - 2006.09.01 21:09:00 -
[12]
Really need a dev to reply to this, bubbles do not behave as described in their description, and people have accepted it as "normal" when it appears to be a bug (specially when you can aviod it as described by others).
Yes, I can understand bubbles pulling you out of warp when you pass through them and I can understand people warping in and getting caught by them.
what I can't understand is bubbles sucking you in well beyond their documented range. This to me is a bug, despite what players who exploit it say. Devs need to comment on this one.
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Jeff Anderson
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Posted - 2006.09.02 00:34:00 -
[13]
Originally by: Coran Ordus So they fix this bug and then the bubbles get put between the gates as the OP desires. Difference made: almost none.
The difference would be you wouldn't get sucked into it when you were never going to be in the bubbles range.
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